EventCenter.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
//里氏转换的空接口
public interface IEventInfo { }
public class EventInfo<T> : IEventInfo
{
public UnityAction<T> actions;
public EventInfo(UnityAction<T> action)
{
actions += action;
}
}
public class EventInfo : IEventInfo
{
public UnityAction actions;
public EventInfo(UnityAction action)
{
actions += action;
}
}
//事件中心
public class EventCenter : BaseManager<EventCenter>
{
private Dictionary<string, IEventInfo> eventDic = new Dictionary<string, IEventInfo>();
/// <summary>
/// 添加事件监听+泛型
/// </summary>
/// <param name="name"></param>
/// <param name="action"></param>
public void AddEventListener<T>(string name, UnityAction<T> action)
{
//字典有
if (eventDic.ContainsKey(name))
{
(eventDic[name] as EventInfo<T>).actions += action;
}
//无
else
{
eventDic.Add(name, new EventInfo<T>(action));
}
}
/// <summary>
/// 添加事件监听 无泛型
/// </summary>
/// <param name="name"></param>
/// <param name="action"></param>
public void AddEventListener(string name, UnityAction action)
{
//字典有
if (eventDic.ContainsKey(name))
{
(eventDic[name] as EventInfo).actions += action;
}
//无
else
{
eventDic.Add(name, new EventInfo(action));
}
}
/// <summary>
/// 移除监听+泛型
/// </summary>
/// <param name="name"></param>
/// <param name="action"></param>
public void RemoveEventListener<T>(string name, UnityAction<T> action)
{
if (eventDic.ContainsKey(name))
{
(eventDic[name] as EventInfo<T>).actions -= action;
}
}
/// <summary>
/// 移除监听 无泛型
/// </summary>
/// <param name="name"></param>
/// <param name="action"></param>
public void RemoveEventListener(string name, UnityAction action)
{
if (eventDic.ContainsKey(name))
{
(eventDic[name] as EventInfo).actions -= action;
}
}
/// <summary>
/// 事件触发+泛型
/// </summary>
/// <param name="name"></param>
/// <param name="info"></param>
public void EventTrigger<T>(string name, T info)
{
//字典有
if (eventDic.ContainsKey(name))
{
//eventDic[name]();
//eventDic[name].Invoke(info);
//
if ((eventDic[name] as EventInfo<T>).actions != null)
{
(eventDic[name] as EventInfo<T>).actions.Invoke(info);
}
}
}
/// <summary>
/// 事件触发 无泛型
/// </summary>
/// <param name="name"></param>
/// <param name="info"></param>
public void EventTrigger(string name)
{
//字典有
if (eventDic.ContainsKey(name))
{
//eventDic[name]();
//eventDic[name].Invoke(info);
//
if ((eventDic[name] as EventInfo).actions != null)
{
(eventDic[name] as EventInfo).actions.Invoke();
}
}
}
public void check()
{
Debug.Log(eventDic.Count);
}
//清空事件中心主要在场景切换
public void Clear()
{
eventDic.Clear();
}
}