
作用:SyncPositionHandler获得位置、ClientPeer保存位置
SyncPositionHandler.cs
using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;using Common;using Common.Tools;using Photon.SocketServer;namespace MyGameServer.Handler{class SyncPositionHandler:BaseHandler{public SyncPositionHandler(){OpCode = OperationCode.SyncPosition;//位置}public override void OnOperationRequest(OperationRequest operationRequest, SendParameters sendParameters, ClientPeer peer){Vector3Data pos = (Vector3Data)DictTool.GetValue<byte, object>(operationRequest.Parameters, (byte)ParameterCode.Position);//字典float x = (float)DictTool.GetValue<byte, object>(operationRequest.Parameters, (byte)ParameterCode.X);float y = (float)DictTool.GetValue<byte, object>(operationRequest.Parameters, (byte)ParameterCode.Y);float z = (float)DictTool.GetValue<byte, object>(operationRequest.Parameters, (byte)ParameterCode.Z);//MyGameServer.log.Info(x+y+z);//输出位置peer.x = x; peer.y = y; peer.z = z;}}}