Manager - RequestManager.cs - 经理_请求
public class RequestManager : BaseManager{ public RequestManager(GameFacade facade) : base(facade) { } private Dictionary<ActionCode, BaseRequest> requestDict = new Dictionary<ActionCode, BaseRequest>(); //加上请求 public void AddRequest(动作码,请求){} //移除请求 public void RemoveRequest(动作码){} //处理回应 public void HandleReponse(动作码, 数据){}}
public class RequestManager : BaseManager{ public RequestManager(GameFacade facade) : base(facade) { } private Dictionary<ActionCode, BaseRequest> requestDict = new Dictionary<ActionCode, BaseRequest>(); //加上请求 public void AddRequest(ActionCode actionCode,BaseRequest request){} //移除请求 public void RemoveRequest(ActionCode actionCode){} //处理回应 public void HandleReponse(ActionCode actionCode, string data){}}
using System.Collections;using System.Collections.Generic;using UnityEngine;using Common;public class RequestManager : BaseManager{ public RequestManager(GameFacade facade) : base(facade) { } private Dictionary<ActionCode, BaseRequest> requestDict = new Dictionary<ActionCode, BaseRequest>(); //加上请求 public void AddRequest(ActionCode actionCode,BaseRequest request) { requestDict.Add(actionCode, request); } //移除请求 public void RemoveRequest(ActionCode actionCode) { requestDict.Remove(actionCode); } //处理回应 public void HandleReponse(ActionCode actionCode, string data) { BaseRequest request = requestDict.TryGet<ActionCode, BaseRequest>(actionCode); if (request == null) { Debug.LogWarning("无法得到ActionCode[" + actionCode + "]对应的Request类");return; } request.OnResponse(data); }}