
using System.Collections;using System.Collections.Generic;using UnityEngine;public class FollowTarget : MonoBehaviour {public Transform target;private Vector3 offset = new Vector3(0, 11.98111f, -14.10971f);private float smoothing = 2;// Update is called once per framevoid Update () {Vector3 targetPosition = target.position + offset;transform.position = Vector3.Lerp(transform.position, targetPosition, smoothing * Time.deltaTime);transform.LookAt(target);}}