Player - PlayerMove.cs - 玩家_移动
using System.Collections;using System.Collections.Generic;using UnityEngine;public class PlayerMove : MonoBehaviour { public float forward = 0; private float speed = 3; private Animator anim; // Use this for initialization void Start () { anim = GetComponent<Animator>(); } // Update is called once per frame void FixedUpdate () { if (anim.GetCurrentAnimatorStateInfo(0).IsName("Grounded") == false) return; float h = Input.GetAxis("Horizontal"); float v = Input.GetAxis("Vertical"); if (Mathf.Abs(h) > 0 || Mathf.Abs(v) > 0) { transform.Translate(new Vector3(h, 0, v) * speed * Time.deltaTime, Space.World); transform.rotation = Quaternion.LookRotation(new Vector3(h, 0, v)); float res = Mathf.Max(Mathf.Abs(h), Mathf.Abs(v)); forward = res; anim.SetFloat("Forward", res); } }}