微信登录

Request - LoginRequest.cs - 请求_登陆

  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using Common;
  5. public class LoginRequest : BaseRequest {
  6. private LoginPanel loginPanel;
  7. // Use this for initialization
  8. public override void Awake()
  9. {
  10. requestCode = RequestCode.User;
  11. actionCode = ActionCode.Login;
  12. loginPanel = GetComponent<LoginPanel>();
  13. base.Awake();
  14. }
  15. //发送请求
  16. public void SendRequest(string username, string password)
  17. {
  18. string data = username + "," + password;
  19. base.SendRequest(data);
  20. }
  21. //处理请求
  22. public override void OnResponse(string data)
  23. {
  24. string[] strs = data.Split(',');
  25. ReturnCode returnCode = (ReturnCode)int.Parse(strs[0]);
  26. loginPanel.OnLoginResponse(returnCode);
  27. if (returnCode == ReturnCode.Success)
  28. {
  29. string username = strs[1];
  30. int totalCount = int.Parse(strs[2]);
  31. int winCount = int.Parse(strs[3]);
  32. UserData ud = new UserData(username, totalCount, winCount);
  33. facade.SetUserData(ud);
  34. }
  35. }
  36. }