using System.Collections;using System.Collections.Generic;using UnityEngine;public class DestroyForTime : MonoBehaviour { public float time = 1; // Use this for initialization void Start () { Destroy(this.gameObject, time); }}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DestroyForTime : MonoBehaviour {
public float time = 1;
// Use this for initialization
void Start () {
Destroy(this.gameObject, time);
}