作用:通过键盘移动视角transform
键盘wasd — 移动相机
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class movement : MonoBehaviour
{
public float speed = 5;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
float h = Input.GetAxis("Horizontal");
float l = Input.GetAxis("Vertical");
transform.Translate(new Vector3(h,l,0)*Time.deltaTime * speed);
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class movement : MonoBehaviour
{
public float speed = 5;//移动速度
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
float h = Input.GetAxis("Horizontal");//上下方向键w、s
float l = Input.GetAxis("Vertical");//左右方向键a、d
transform.Translate(new Vector3(h,l,0)*Time.deltaTime * speed);//按时间、速度定义,(0,0,0)对应(x,y,z)轴
}
}
1.把脚本拉到要移动的物体