
作用:检测碰撞OnCollisionEnter
using System.Collections;using System.Collections.Generic;using UnityEngine;public class hit : MonoBehaviour{// Start is called before the first frame updatevoid Start(){}// Update is called once per framevoid Update(){}private void OnCollisionEnter(Collision collision){print("OnCollisionEnter");}private void OnCollisionExit(Collision collision){print("OnCollisionExit");}private void OnCollisionStay(Collision collision){print("OnCollisionStay");}}
using System.Collections;using System.Collections.Generic;using UnityEngine;public class hit : MonoBehaviour{// Start is called before the first frame updatevoid Start(){}// Update is called once per framevoid Update(){}private void OnCollisionEnter(Collision collision){//碰到print("OnCollisionEnter");}private void OnCollisionExit(Collision collision){//离开物体print("OnCollisionExit");}private void OnCollisionStay(Collision collision){//每帧留在print("OnCollisionStay");}}
用法:注意文件命名,这里是hit