作用:检测碰撞OnCollisionEnter
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class hit : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnCollisionEnter(Collision collision)
{
print("OnCollisionEnter");
}
private void OnCollisionExit(Collision collision)
{
print("OnCollisionExit");
}
private void OnCollisionStay(Collision collision)
{
print("OnCollisionStay");
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class hit : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnCollisionEnter(Collision collision)
{
//碰到
print("OnCollisionEnter");
}
private void OnCollisionExit(Collision collision)
{
//离开物体
print("OnCollisionExit");
}
private void OnCollisionStay(Collision collision)
{
//每帧留在
print("OnCollisionStay");
}
}
用法:注意文件命名,这里是hit