
作用:配置Photon2 Server
C:.│ app.config------------------------------#配置文件-不用怎么改│ ClientPeer.cs---------------------------#客户端文件│ hibernate.cfg.xml----------------------#连接数据库配置文件│ log4net.config---------------------------#日志配置文件│ MyGameServer.cs-----------------------#│ MyGameServer.csproj------------------#│ NHibernateHelper.cs-------------------#连接数据库帮助文件│ packages.config-------------------------#├─bin│ ├─Debug│ │ MyGameServer.dll│ │ MyGameServer.pdb│ ││ └─Release├─Handler------------------------------------#处理请求│ BaseHandler.cs-------------------------#基本│ DefaultHandler.cs----------------------#│ LoginHandler.cs------------------------#登录│ RegisterHandler.cs---------------------#注册│ SyncPlayerHandler.cs-----------------#同步客户端│ SyncPositionHandler.cs---------------#同步位置信息│├─Manager│ IUserManager.cs------------------------#User表增删改查接口│ UserManager.cs-------------------------#User表增删改查│├─Mappings│ User.hbm.xml---------------------------#User表的hibernate配置文件│├─Model│ User.cs----------------------------------#User表的类│├─obj│ └─Debug│ │ DesignTimeResolveAssemblyReferencesInput.cache│ │ MyGameServer.csproj.FileListAbsolute.txt│ │ MyGameServer.csprojResolveAssemblyReference.cache│ │ MyGameServer.dll------------------#放入Photon的全项目文件│ │ MyGameServer.pdb│ │ TemporaryGeneratedFile_036C0B5B-1481-4323-8D20-8F5ADCB23D92.cs│ │ TemporaryGeneratedFile_5937a670-0e60-4077-877b-f7221da3dda1.cs│ │ TemporaryGeneratedFile_E7A71F73-0F8D-4B9B-B56E-8E70B10BC5D3.cs│ ││ └─TempPE├─Properties│ AssemblyInfo.cs│└─Threads--------------------------------------#线程SyncPositionThread.cs
只能3.5其他不行
3个方法:
1、
服务器管理器—仪表板—添加角色和功能
一直下一步到“确认”的指定备用源路径
可以先不填、不行在加D:\Sources\SxS
2、
https://dotnet.microsoft.com/download
下载有Framework、下载有visualstudio的
3、
https://msdn.itellyou.cn
工具和资源
https://msdn.itellyou.cn
开发人员工具
下载C#插件
Photon官网:
有server(系统)和plugin(插件)选,选server(系统)
是一个Photon-OnPremise-Server-SDK_v4-0-29-11263.exe文件,是一个压缩包
解压到D:就可以,但不要解压在中文目录
目录:
-|build
-|deploy———————部署核心(有启动文件)
-|doc————————-文档(API)
-|lib
-|src-server—————-源码
deploy文件夹:
-|bin_tools
-|bin_32———————启动Photon2 Server
-|bin_win64—————-启动Photon2 Server
-|CounterPublisher——应用
-|Loadbalancing———-应用负载均衡,管理平衡多个服务器端
-|Plugins
-|Policy
看是32/64位的PhotonControl.exe
官网登录账号
your servers 可以下载一个license授权文件
邮箱名字.Photon-vX.free.100-ccu.license
把这个文件放到bin_win64/32文件夹里,和PhotonControl.exe相同目录
重启PhotonControl.exe
左下角的托盘
可以启动:Loadbalancing和MMO demo
日志:Open logs
|<configuration></configuration>
|—<Loadbalancing></Loadbalancing>——-应用负载均衡,管理平衡多个服务器端
|—<MMODemo></MMODemo>
—|—Displayname=”显示名字”
—|—<UDPListeners></UDPListeners>UDP协议0.0.0.0代表所有ip
—|—<TCPListeners></TCPListeners>TCP协议0.0.0.0代表所有ip
—|—<PolicyFileListeners></PolicyFileListeners>端口
—|—<WebSocketListener></WebSocketListener>端口
—|—<runtime></runtime>内核
—|—<applications></applications>可以有多个应用
—|—|—<application></application>
HTTP、UDP、TCP协议
HTTP:访问网站
UDP:数据传输、下载、聊天(不是很稳定、快)(PhotonServer解决了UDP的不稳定)
TCP:数据传输、下载、聊天(比较稳定、慢)
application:
Name=名字可以自己定义
BaseDirectory=deploy文件夹的文件名,需要把文件上传到此处
Assembly=程序集的名字
Type=指定主程序
ForceAutoRestart=是否自动重启true/false
ExcludeFiles=
共11个位置
C:\Photon-OnPremise-Server-SDK_v4-0-29-11263\deploy\bin_Win64\PhotonServer.config
<!-- Instance settings --><MyGameInstanceMaxMessageSize="512000"MaxQueuedDataPerPeer="512000"PerPeerMaxReliableDataInTransit="51200"PerPeerTransmitRateLimitKBSec="256"PerPeerTransmitRatePeriodMilliseconds="200"MinimumTimeout="5000"MaximumTimeout="30000"DisplayName="Mygame"><!-- 0.0.0.0 opens listeners on all available IPs. Machines with multiple IPs should define the correct one here. --><!-- Port 5055 is Photon's default for UDP connections. --><UDPListeners><UDPListenerIPAddress="0.0.0.0"Port="5055"OverrideApplication="MyGame1"></UDPListener></UDPListeners><!-- 0.0.0.0 opens listeners on all available IPs. Machines with multiple IPs should define the correct one here. --><!-- Port 4530 is Photon's default for TCP connecttions. --><!-- A Policy application is defined in case that policy requests are sent to this listener (known bug of some some flash clients) --><TCPListeners><TCPListenerIPAddress="0.0.0.0"Port="4530"PolicyFile="Policy\assets\socket-policy.xml"InactivityTimeout="10000"OverrideApplication="MyGame1"></TCPListener></TCPListeners><!-- Defines the Photon Runtime Assembly to use. --><RuntimeAssembly="PhotonHostRuntime, Culture=neutral"Type="PhotonHostRuntime.PhotonDomainManager"UnhandledExceptionPolicy="Ignore"></Runtime><!-- Defines which applications are loaded on start and which of them is used by default. Make sure the default application is defined. --><!-- Application-folders must be located in the same folder as the bin_win32 folders. The BaseDirectory must include a "bin" folder. --><Applications Default="MyGame1"><!-- MMO Demo Application --><ApplicationName="MyGame1"BaseDirectory="MyGameServer"Assembly="MyGameServer"Type="MyGameServer.MyGameServer"ForceAutoRestart="true"WatchFiles="dll;config"ExcludeFiles="log4net.config"></Application></Applications></MyGameInstance>
<!-- Instance settings --><MyGameInstance #######名字+Instance(随意的)MaxMessageSize="512000"MaxQueuedDataPerPeer="512000"PerPeerMaxReliableDataInTransit="51200"PerPeerTransmitRateLimitKBSec="256"PerPeerTransmitRatePeriodMilliseconds="200"MinimumTimeout="5000"MaximumTimeout="30000"DisplayName="Mygame" #######名字(右下角显示的名字)><!-- 0.0.0.0 opens listeners on all available IPs. Machines with multiple IPs should define the correct one here. --><!-- Port 5055 is Photon's default for UDP connections. --><UDPListeners><UDPListenerIPAddress="0.0.0.0"Port="5055"OverrideApplication="MyGame1"> #######名字+数字,与下方application的name一致</UDPListener></UDPListeners><!-- 0.0.0.0 opens listeners on all available IPs. Machines with multiple IPs should define the correct one here. --><!-- Port 4530 is Photon's default for TCP connecttions. --><!-- A Policy application is defined in case that policy requests are sent to this listener (known bug of some some flash clients) --><TCPListeners><TCPListenerIPAddress="0.0.0.0"Port="4530"PolicyFile="Policy\assets\socket-policy.xml"InactivityTimeout="10000"OverrideApplication="MyGame1" #######名字+数字,与下方application的name一致></TCPListener></TCPListeners><!-- Defines the Photon Runtime Assembly to use. --><RuntimeAssembly="PhotonHostRuntime, Culture=neutral"Type="PhotonHostRuntime.PhotonDomainManager"UnhandledExceptionPolicy="Ignore"></Runtime><!-- Defines which applications are loaded on start and which of them is used by default. Make sure the default application is defined. --><!-- Application-folders must be located in the same folder as the bin_win32 folders. The BaseDirectory must include a "bin" folder. --><Applications Default="MyGame1"><!-- MMO Demo Application --><ApplicationName="MyGame1" #######名字+数字BaseDirectory="MyGameServer" #######文件夹名字Assembly="MyGameServer" #######程序集Type="MyGameServer.MyGameServer" #######主类.启动方法ForceAutoRestart="true"WatchFiles="dll;config"ExcludeFiles="log4net.config"></Application></Applications></MyGameInstance>