UIPanel - LoginPanel.cs - 面板_登陆
using System.Collections;using System.Collections.Generic;using UnityEngine;using DG.Tweening;using UnityEngine.UI;using Common;public class LoginPanel : BasePanel { private Button closeButton; private InputField usernameIF; private InputField passwordIF; private LoginRequest loginRequest; //private Button loginButton; //private Button registerButton; private void Start() { loginRequest = GetComponent<LoginRequest>(); usernameIF = transform.Find("UsernameLabel/UsernameInput").GetComponent<InputField>(); passwordIF = transform.Find("PasswordLabel/PasswordInput").GetComponent<InputField>(); closeButton = transform.Find("CloseButton").GetComponent<Button>(); closeButton.onClick.AddListener(OnCloseClick); transform.Find("LoginButton").GetComponent<Button>().onClick.AddListener(OnLoginClick); transform.Find("RegisterButton").GetComponent<Button>().onClick.AddListener(OnRegisterClick); } public override void OnEnter() { base.OnEnter(); EnterAnimation(); } public override void OnPause() { HideAnimation(); } public override void OnResume() { EnterAnimation(); } public override void OnExit() { HideAnimation(); } private void OnCloseClick() { PlayClickSound(); uiMng.PopPanel(); } private void OnLoginClick() { PlayClickSound(); string msg = ""; if(string.IsNullOrEmpty(usernameIF.text)) { msg += "用户名不能为空 "; } if (string.IsNullOrEmpty(passwordIF.text)) { msg += "密码不能为空 "; } if (msg != "") { uiMng.ShowMessage(msg);return; } loginRequest.SendRequest(usernameIF.text, passwordIF.text); } public void OnLoginResponse(ReturnCode returnCode) { if (returnCode == ReturnCode.Success) { uiMng.PushPanelSync(UIPanelType.RoomList); } else { uiMng.ShowMessageSync("用户名或密码错误,无法登录,请重新输入!!"); } } private void OnRegisterClick() { PlayClickSound(); uiMng.PushPanel(UIPanelType.Register); } private void EnterAnimation() { gameObject.SetActive(true); transform.localScale = Vector3.zero; transform.DOScale(1, 0.2f); transform.localPosition = new Vector3(1000, 0, 0); transform.DOLocalMove(Vector3.zero, 0.2f); } private void HideAnimation() { transform.DOScale(0, 0.3f); transform.DOLocalMoveX(1000, 0.3f).OnComplete(() => gameObject.SetActive(false)); }}